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Lost Head

First attempt at using Unreal Engine 5.
I used Quixel Bridge Megascans for the set elements and a personal maya hard surface model for the robot head. The shading for the head is entirely done in UE.
The head is based on the cool concept by Andrey Anishchenko (https://www.artstation.com/artwork/18XRX

Maya model and wireframe

Maya model and wireframe